
Split sections for selected textures (1.1 update).Real-time mixing of direct, ambient & wide mics.Guest instruments (including celtic harp & double bass).Legato instruments (including soprano voice).Chamber ensembles (including solo strings & soprano choir).Ensemble recordings (featuring full orchestra & choir).Designed for film, TV & video game scoring.

The exact sections available differ per texture instrument. In SYMPHOBIA 3: LUMINA 1.1, the majority of orchestral textures now offer the ability to perform the following sections individually: strings, choir, woodwinds, piano/harp/percussion. We booked new recording sessions to record individual sections for the library’s textures, worth 7 GB* of new samples. Because of the many different musical elements and well-thoughout controllers, they work great for live situations too, such as a theater show or songwriter performance.

Stories are great sources of inspiration, and useful starting points for a new track or arrangement. Also, the Elements tab allows you to tweak each element separately. In this way, the library’s ensembles, solo instruments and textures all take part in a bigger Story.Įlements within a Story can be individually purged from RAM, or instantly muted using assigned mute keys. Using clever keyboard mapping and controller assignments, Stories give you numerous musical features on one keyboard − all within a single Kontakt track. Symphobia 3: Lumina builds on this concept by combining ensembles and instruments into thematic ‘Stories’. Multis are a much cherished feature of the Symphobia series.
